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You are viewing Cheat Codes for The Lord Of The Rings: The Fellowship Of The Ring System : Playstation 2 Date Added : 2002-12-06 05:42:38 Views : 44708 Hint: Easy money: On the East Road just out of Hobbiton (past the woodsman who trades his dagger for pipeweed), on the ledge above the stumps that summon the elves is a house. Enter it and walk up to the bookcase. Press Action and a gold coin will appear. Leave the house and re-enter. Another gold coin will be there. Repeat this to get as many coins as needed. Strategy Guide =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= L O R D O F T H E R I N G S: F E L L O W S H I P O F T H E R I N G =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lord of the Rings: Fellowship of the Ring (PS2) FAQ/Walkthrough Written by Saiyan Cow King Version 1.01 released October 29, 2002 Lord of the Rings: Fellowship of the Ring(tm) is part of the Tolkien novel-based series 'Lord of the Ring' ____________________________________________________________________ Version History: I dunno about this, cuz I never really read em on other people's guides, but I guess we're either supposed to put em in, or it's a good idea. Version 1.00: My first guide ever! Just the basic walkthrough right now, not too much depth, but it'll get you through the really tough spots, and help you through the others. Version 1.01: All I did was add a couple of FAQs that I got asked a couple times, and put in a secret at the end, as sent to me by Nathan Finch. I also added this Version History section. ___________________________________________________________________________________ _ If you have any questions that are not answered in my FAQ/Walkthrough, feel free to contact me any time by e-mail at: kingcow123@hotmail.com Please be sure that your questions are not answered in the guide, and please refrain from sending anything of profane or vulgar nature. ___________________________________________________________________________________ _ Note about LotR: Fellowship of the Ring(tm): At various points in the game, I noticed that Aragorn (Strider) will occasionally suffer from temporary and sporadic paralysis. I believe possible causes may be leaving the game paused for too long, a possible bug in the game just after saving, or just some random glitch. Also, in certain levels with orcs, I occasionally found that when I killed an orc, it's sword and shield would get up, with no body attached. This is also a bug, as your party will attack it as if it were an enemy. Unfortunately, it cannot be killed, although it can hurt you The only way I was able to rid myself of this pest was to revert to my last save. This cleared it up in most cases. ___________________________________________________________________________________ _ On a quick side-note, this is my first FAQ/Walkthrough ever, so any tips or help will be greatly appreciated. I apologize in advance for any errors, and if the guide lacks clarity, feel free to e-mail me. ___________________________________________________________________________________ _ | Walkthrough | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The game starts with a brief summary of the back-story, similar to the movie's, although it is important to note that this game is based on the BOOKS, not the movie. Also note that in this walkthrough I do not bother explaining any of the side-quests, only the main story. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = N E W G A M E: T H E S H I R E (I N T R O D U C T I O N) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Sell Bag End: As with many areas to come, the beginning tends to hit you right in the face with your objectives. To begin, you must find the deed to Bag End. It is located in a chest by a bed. To get there, move to the doorway of the room you start in. Head straight at the intersection and into a hallway. Go to the first room on your right and look immediately to your left. There should be a chest. Simply walk up to it and it will open. An item will fall out, this is the deed to Bag End. That's all there is to it. Now you have to leave. From the room with the deed, go into the hall and turn left. Run to the intersection and turn left again. This should take you to the 'lobby' of Bag End. There is an item on top of a chest that sparkles green. This is the key to Bag End. You'll need to give it to the Gamgees later on. Look to your right and you should see the door to Bag End. Walk towards it and you'll automatically leave. Once you're outside, talk to Sam (triangle button), who is standing right in front of you. When you're done, run to the left until you reach the gap in the fence. Go through and follow the path to the bridge. Run across and head down the path. It is worth noting that any Tolkien fans would probably enjoy simply exploring the countryside and whatnot. Also, there are several mushrooms (Frodo's main source of healing for awhile) to be found nearby, if you feel like looking for them. Once you're in Bywater, head past the May-pole, through the village square with the bell, and slightly to your left. There should be a female hobbit standing outside of her house. This is Lobelia Sackville-Baggins, the woman you are to sell Bag End to. Talk to her, and it becomes apparent that she wants someone to ring the warning bell. Move to the town square and press L2. This puts you in targeting mode. Aim at the bell and press circle. Now go back and speak to Lobelia. The deal is made and all that remains is to retrieve the ring and give the key to the Gamgees. Before you leave Bywater, head back towards the square and go through it, to a small bar called "The Green Dragon" that Sam mentioned earlier, and walk inside. Look to your right and talk to Merry and Pip (Meriadoc Brandybuck and Peregrin Took, the ones with the green and red cloaks). Now return to Bag End. From the entrance, head forwards, then right and go straight down the hallway. The Ring is in a chest by the bed. Exit Bag End. II. Avoid the Black Riders: At this point I strongly recommend saving, as it is very easy to be caught, which triggers an instant game over. Turn right and head towards the garden. This triggers a cut-scene with one of the Nazgul, (black rider). Frodo gives the key to Mister Gamgee. Now you must sneak out of Hobbiton. This can be quite tricky, as you must walk (not run) most of the time, and you must make clever use of rocks to distract the riders. It is absolutely vital that you do NOT under ANY circumstances put on the Ring. The riders will immediately find you and capture you. My preferred method is as follows: 1) from the starting point, head directly backwards and hop the fence (X button) 2) head up the hill and immediately throw a rock (O button) 3) observe the movements of the riders. There is a house located on the corner of two roads meeting. Watch the riders on both roads, and if necessary, use rocks to lure them away. 4) Run as fast as you can towards the house and slightly to the left. You must avoid the large fence and hop over the small wall. Run down the path like crazy, but before you reach the bridge, jump over the wall on you left and run over the hill and by the river. 5) very slowly and carefully approach the top of the hill. 6) look to the other end of the bridge. There is a Nazgul waiting for you. You must lead him either across the bridge or far to the left/right of it, so that you can run across and past it. I prefer to lead him across the bridge and past the mill, then make a run for it, but luring him to the side can work just as well. Once you pass him, you are through with the riders for awhile. In Bywater, there is a hobbit under attack from a wolf. This is a very easy fight. All you have to do is approach the wolf and press the square button repeatedly. If you are terribly injured, use a mushroom (hold R2, scroll through your inventory with up and down, select the mushrooms and press X). When you're finished with the wolf, head past the town square and this time veer to the right. Head through the trees. After you pass the arch, you'll come across a patch of trees all bundled together. When you reach this area, the game shows a short clip of a pack of wolves (four of them) approaching you. Seeing as how you are one hobbit with a fairly short stick, and they are four wolves, each one bigger than you, my advice is to run. Fast. Don't bother attacking any of them. If you really want to, you can, although since this game has no level-gaining or stat-raising, it really won't accomplish anything. Using the Ring is not necessary, so don't listen to anyone who tells you to use it, including the game text. Once you reach the next area (Greenhill County, I believe), the path is very obvious. About halfway through, however, Frodo will stop and notice a black rider up ahead on the road. Up ahead and on your right is a hollow log. Walk (not run) into it and enter targeting mode. Turn to the side and use the right analog stick to side-step until you can see the hill across the road without any part of the log above you or to the side, but be careful to stay inside of the log. You must throw the rocks against the hill, leading the rider gradually up the road in the opposite direction, and again hauling your hairy-toed Self down the road and across the bridge, into Farmer Maggot's farm. You are now done with the Hobbit town portions of the game. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = O L D F O R E S T = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Find Merry First of all, this is one of the more annoying parts of the game, simply because the paths are narrow and winding, and the trees will actually randomly shift into the paths and block your way. Being the stubborn idiot that I am, however, I shall strive to make it clear as to how to navigate the forest. Begin by following the only path available to you. You will reach a tree blocking the way. Turn around and run all the way back to the gate at the starting point, then return to find that the tree in the path has moved. Go through the now-clear path until you are attacked by a spider. This is fairly easy as well, in that all you really have to do is run towards it and continuously hit the square button. Head down the left path when you reach the spider. As you run, you will hear Merry call out to you. When you reach an intersection, the game will automatically tell you that you've found him. Merry will now follow you (although more often than not, he'll follow too slowly and become lost again, but don't worry, you don't have to find him again unless you want to). II. Find Pippen From the point where Merry joins you, run straight ahead until you reach a Y-shaped intersection. Head left, then at the next Y-shaped intersection, take a left. Once you hear Pip's voice, turn right. III. Find Sam Double-back the way you came, and run down the left path. The next intersection has three paths ahead of you. Take the path on the right, then turn to the right again when you hear Sam's call for help. IV. Boss fight: Old Man Willow First of all, follow the river upstream. When you stop for a cut-scene, you'll have to fight Old Man Willow. Don't be intimidated, it's actually an insanely easy fight, you just need to know the trick. As soon as the fight starts, press O (circle). This will cause a short cut-scene where you are informed not to attack Old Man Willow's trunk, as he has taken Merry and Pip hostage in his mouth. However, this should also set you up in the *perfect* spot. DO NOT move at all! As soon as you regain control, stand perfectly still. Press L2 to go to targeting mode. You should be mere inches out of reach of his closest limb, and fewer inches out of reach of his roots behind you. Carefully target his furthest limb. Be ready to adjust the aim slightly. If you do it just right, you should be able to wait for him to slam his fist, press circle, and no matter which fist it is, you can hit it. Be VERY careful not to EVER hit his trunk. It takes a LOT of hits to the limbs, but it's the only way to kill him. After you destroy both arms (trust me, it'll happen eventually), it'll be over and Tom Bombadil will show up to save the day. V. Lillies for Goldberry This area is pretty much self-explanatory. Follow Tom on his walk. If you see a green flower, pick it up. There's 12 total, and most of them are on Tom's route. When you get all 12, find Tom and talk to him (triangle). I'll give the exact locations on a future update. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = B A R R O W - D O W N S = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Forest Behind Tom's House This is pretty straightforward also, just follow the path to the top, and kill anything that stands in your way. In case you haven't noticed, your party members are much slower than you are, but they will help to fight (or suck up attacks) the enemies. It is far more advantageous to outnumber your enemy than to be outnumbered. When you reach the top level, it can be easy to overlook the exit. There is a small opening where you fight a wolf, but it's a dead end. However, if you look to the left of it, there is a narrow pathway to the exit. II. The Missing Hobbits *sighs* Yeah, they got lost AGAIN. This time is much easier in some respects, but more difficult in others. You must now fight ethereal ghosts with a stick. And they can hurt you pretty bad. They also get to gang up on you three or more at a time, and they blend into the fog around you. However, the path is much easier to follow here. From the starting point, head forward and to the right. Through the narrow passage is a group of ghosts. If you haven't saved in awhile, I'd suggest you do so now. Once you deal with the ghosts, head down to the right, and head towards the lake. Three more ghosts here. Go down to the lake, then up to the right. Look for an easy-to-miss path upwards to the spire on your left as you go up the hill. Once you deal with the ghosts here, resist the natural temptation to head towards the lake, being the logical next place to go. Instead, look for a narrow path on your right that wraps around the side of the hill. Go up the hill on your left, fight the four ghosts, and head up the path on your right. You should reach the highest point around, and it will take you inside somewhere. III. Boss fight: Barrow-wight Here you must fight a Barrow-wight. Don't worry, it's not nearly as tough as it sounds (or looks). First of all, be very careful of it's green breath attack. It can hurt you . . . really bad. Again, you must resist certain natural instincts, which in this case are to rush him and pummel him with your stick. Instead you must run around him and hop up on to a ledge to your right and make your way to the chest which contains a dagger that you can use to actually hurt him. Hit him with the dagger and he'll disappear in the ground for a moment, then reappear farther away. After 3-5 hits, Frodo will call for Tom Bombadil. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = B R E E = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Prancing Pony This is pretty straightforward also. All you have to do is run forward and go down the hall on your right. When you reach an intersection, turn to your left and you'll be in the dining hall. You can talk to some people here, including your party members. When you're done, talk to Strider, he's the tall guy in light brown clothes and long black hair. He'll suggest that you speak with the inn keeper if you intend to stay the night. Now go back to the start and Butterbur will be there. Talk to him and return to the dining hall. A short cut-scene will show Frodo slipping on the Ring accidentally in front of everyone, and Strider will speak to you in your room. II. The Town At last! You get the chance to control someone else!! And Aragorn, no less! When you gain control, play around for a minute to adjust. His attacks are slightly different. You'll probably notice early on that you can't jump. Instead, Strider kicks people. This is actually a very effective move if you're fighting someone in a hurry. Once an enemy is knocked down, you can walk closer to him and press the square button to kill him instantly. This saves a lot of time, especially against the orcs later on. Also worth noting is that he has a bow instead of rocks. Now then, once you are familiar with the controls, run straight ahead until you find an enemy. Kill him, and run down the path to your far left to grab some cram, more powerful healing. Go back and take the other path. At the first left, you'll find Merry. He will now follow you around until you reach the Prancing Pony. First, however, you must gather items to make convincing decoys. Head down the path on your left until you reach another enemy. Kill him and search the room on the right for a pile of logs. Now run back towards the Prancing Pony. Watch for a barrel that sparkles, as it has the rags you'll need. When you reach the large open area, head to the right. Defend the little guy, and gather the hay from the stables. Now head towards the Prancing Pony, but run past it down to a little market area. Behind a stand on your left are the melons you need. Now return to the Prancing Pony. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T H E R O A D T O R I V E N D E L L = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Weathertop This is simple, just follow the path to the top. It's easy, I promise. ^_~ II. Boss fight: The Big Troll This guy seems incredibly tough, especially when he hits you. Once you know what to do, though, it's pretty easy, if a little nerve-wrecking. Even after having killed several other cave-trolls, fighting in this close of an area is still imposing. Now then, as for the strategy, I'm sure there are several that people will give you, so here's mine: wait until he gets to you and as soon as he gets ready to swing at you, run out of range. As soon as you are safe, press O (circle) to fire an arrow. Repeat this enough times and he'll go down without ever hitting you. III. The Nazgul This can get tricky. First and foremost, you should have traded in your longsword for a flaming stick. I've heard that this does not always happen for some reason, so if you're trying to fight with a sword, reload the game. Also, keep a close eye on that health meter, these guys hurt when they hit. If any of the determined little buggers reaches Frodo, beat them silly with your four hit combo and they should leave him alone for awhile. After several hits (about six each), they will retreat. When they are all gone, you win. IV. The Road This is pretty straightforward. Just kill everything in sight. There are a lot of wolf/rat things (I hope you like killing these things, cuz they're here for most of the game) and trolls. A few of the goblin/orc/whatever things. When you reach the end of the path, you should get a message at the bottom of the screen that says, "All enemies have been cleared from the area." When you get this message, you're done with the level. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = R I V E N D E L L = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. The Council of Elrond All you have to do here is talk to people, and then walk into the door to the left of Elrond. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T H E R O A D T O M O R I A = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Find the Entrance to Moria Yay! You get to be Gandalf! An old . . guy . . . with a glowing stick and a sword that he can barely . . . use . . . . Well, at least he has magic. You'll end up needing it a lot, too, so get used to it, and be sure to keep your eyes open for Miruvor, the only thing that can restore spirit energy. From the camp, head forward and to the right. Once you get to the bottom of the hill, go left. Now there are three ways you can go from here, and I believe it may be random, but I'm not sure. I use the middle path first. You'll see an archer on it firing flaming arrows at you. Run to the right, then look left to see the path. It runs up the hill back and forth. When you reach the top, you should see a lake. Run around the lake until the game cuts to a cinematic. II. Boss Fight: Lake Creature Now you're Aragorn again . . . what's with these people? Oh well, this fight is short and easy, so don't worry. I know it looks big and scary, but just stand still and hold O (circle) until it dies. If you get hurt too bad, just eat something (Cram/Lempas). Once you kill two or three of the arms, the fight is basically over and you'll be done getting hit for the most part. III. The Mines of Moria Well, now you're in. And you're stuck. Despite the fact that they don't tell you *why* you're stuck, you are. Now you have to find the way out. It's pretty direct, but I'm here for ya, cuz it's not hard to get lost, especially once you get to Frodo's part. Run straight ahead and up the stairs. When you reach the door, walk up to the switch (it looks like a short barrel with a stick on top of it) and press triangle. Run through the room (don't miss the Miruvor), and use the switch in front of the other door. Run straight ahead until you reach a broken pillar. Turn right and head down the left path (not the obscure right path that leads to a Miruvor, although you may want to collect that before you leave). Follow the path as it bends left, then right. Fight your way across the two bridges. Turn to your left, run to the small room and run to the right. Fight across another bridge and head straight. Follow the hall to the right and stand on the square platform and wait for it to go down. Go into the hall in front of you and turn right. Take the left pathway this time, and follow the path up. After the room with a big square well, head straight, but watch for the chasm. Watch the cut-scene and head out through the door (use the switch). From here, head straight and use the switch near the edge of the cliff. This extends a bridge through another room. Head back and take the right path (on your left, now). Watch a cut-scene about Gollum. Head to your left and run across the bridge you just made. Watch out for the cave troll. Go to the room on your left again. Watch another bridge extend. Now backtrack as follows: right, across a bridge, right. Now go straight ahead and open the door with the switch right next to it. Turn to the right and run across this new bridge and into the door. Run across the big bridge and enter the mini-maze. Turn right, right, left, left, and right. Look to the left and there's a big door with a switch next to it. Open the door with the switch. Watch the cut-scene. This next part forces you to find your way out with three passages. Well, since the entire point of this part of the book was that Gandalf couldn't remember which way to go, the paths are entirely random as to which leads to the exit. However, once you find the right path, it is identical, no matter which path (left, middle, or right) it was. It curves left and has a small hill. There will be 3-4 creatures at the base and an archer at the top of the hill. When you find this, you know it's the way out. The hill path bends right, then left, and then has a door with a switch. Open the door and go through it. You're now done with the stupid labyrinth. V. Boss Fight: Two Trolls (21st hall, 20th hall, four statues) Okay, this is absolutely the easiest "boss" in the entire game, yet for a very understandable reason, it is often the largest source of frustration in the game. I personally had to spend several hours running around the room, fire blasting everything in sight and killing both Trolls before I finally figured it out, and even then it was purely by accident. After you have explored the room for a few minutes, it becomes painfully clear that the solution has something to do with the four statues in the middle of the room and the four push plates next to them. The answer is simple: you must push the statues onto the push-plates. To do this, stand directly behind them and hold the triangle button. While holding the button, push in the direction of the push plates. Push all four statues onto the plates and run through the door, down the hall and turn to the right. Simple enough, right? Well, just enjoy that one, cuz the next boss isn't so easy. VI. 2nd Hall (Frodo's part) Well, for some lame reason the people who made this game decided to throw this in here solely for the purpose of giving Frodo more time in the game and adding to the total length of the game itself. This is another point that induces a LOT of stress. However, I'm here to guide ya, so just take a deep breath and head through the gate. Run straight. Notice the bucket hanging by a chain? Just past that, you're gonna run to the left. At the end of the ledge, jump across to the next ledge. Run to the right and jump to the next ledge. This ledge has a fallen pillar that you can walk up. Run up to the top and kill the archer there. Now you see that blue rock over there? Get behind it (in relation to the edge of the ledge you're on) and hold triangle. Now push it over the ledge. Run and jump back to where you left Gimli. Run over to the blue rock and push it along the line on the floor to the push plate. This opens the door to the hall. Now you have to make your way over there. Run back towards the entrance of the room, slightly to the right. Look for a half-bridge. Right beside your half of the bridge is a switch. Look carefully, it's easy to miss. Use the switch to extend the bridge. Run across and follow the narrow paths. When you get to the big open area, turn to the right and run to the next bridge. This time you have to climb a ladder. This area can be annoying because you have to fight the orc/goblin/whatever the heck they're supposed to be things all alone and in tight spaces where falling too far to either side means falling to your death. Some people may use the Ring in this area, and while I absolutely do not suggest it, it is one way through. Just be very careful to watch the meter in the top-right corner of the screen. I personally suggest that you just fight the guys, because it's far easier than trying to run the whole ledge in the 20 seconds you have until you're fully corrupted. Whatever you do, get to the ladder and climb down. Use the switch to let Gimli across and at this point it would be wise to run back a little ways, because a large number of enemies is running for you. If you get caught in too tight of an area, it's almost impossible to survive. Once you've extended the bridge and dealt with the enemies, run to the door and you're done. VII. Boss Fight: The Balrog Now this guy is much tougher than the last one. First of all, if you haven't saved in awhile, SAVE! Second, heal yourself if you need it. Now then, the trick isn't much of a trick. Cast lightning and he'll be stunned long enough to hit him about 3 times if you're quick. Unfortunately, he's got a mean swing, so you'll die if his sword touches you. You need to shock him, run up to him, wait for him to recover, shock him before he gets the chance to swing, then hit him a couple times with your sword. Shock, swing, repeat. You should have this guy in a few minutes. Also worth noting is that when your spirit energy gets low, Aragorn will say "Gandalf, Take this," and it would seem that nothing happens. However, if you check your inventory, you'll find that he gave you a Miruvor. If you're using lightning (which you SHOULD be ^_~) then you can attack until he says this the second time, then use a Miruvor. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = G O L D E N F O R E S T = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Not much to do here, other than talk to the people. When you're done, head towards the ladder in the other room. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = R I V E R A N D U I N = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I. Clear the Shore Hang in there, guys, you're almost done! For this part, simply head straight and kill everything in front of you. The orcs are nasty in that they tend to block a lot of your attacks. If you have a problem with them, try kicking them to the ground (X button) and stabbing them (square button while they're on the ground). The trolls you should know by now, but basically my suggested strategy is to run and shoot them with arrows. It takes roughly 20 arrows to take em down, so ya better be quick on your feet. ^_~ II. Follow the Nazgul Sam's been hobbit-napped . . . this seems familiar . . . oh yeah, it's just like half the Frodo levels at the start of the game, where you have to "find the missing hobbits" down. Well, at least this time there's lots of fighting and you play as Strider. Well, from the campfire, look around. Run the opposite direction of the boats. If you hit a wall, search to the left a little until you run into some orcs. From the small cliff that you're on, look towards your campfire. Now look to the right until you see another campfire. Now look to the right until you see another campfire. No, that wasn't a typo, count over two campfires (as in, your campfire, look to the right til you see a campfire, then look for another campfire to the right of that). Run towards this campfire. Deal with the orcs that come your way and run up the hill they just came from. Now before you go running off after those two archers, SAVE . . . NOW . . . trust me, there are two trolls and three wolf/rats just past those archers, and another troll right after that. You are likely to die up there, especially if you're reading this FAQ because you need to. Once the two trolls are dead, run up and to the right. Deal with the third troll, run through the path, and kill the archers and the wolf/rats. Run up and to the left (follow the stairs). Go into targeting mode and kill the archers. At some point Legolas will appear on that ledge, so don't try to kill him. You'll just end up wasting a lot of time. Drop down into the canyon thing, and prepare for another troll fight. This time Legolas is providing cover fire, so it's not as tough. When it dies, run past it and under the arch-thing. Turn to the left and head up over the top of it. III. Frodo's climb This part is pretty easy, although there's a lot of orcs, and you're a hobbit . . . you can do it though! There aren't any tricks needed through here, just keep swinging and healing. It's best not to try and fight these guys toe-to- toe, especially because they're bigger and there are more of them than you. Just head up the hill, saving frequently if you die a lot. You're almost done, I promise! IV. Boss Fight: The Nazgul Rider Okay, this one is actually pretty sad, as far as difficulty goes. See the big ruins on your right? Head towards them and run up the stairs. At the very top is a throne. Stand in front of it as close as you can. Enter targeting mode and wait for the rider to circle a couple times. After 2 laps (maybe 3?) he'll charge you. Don't worry, the throne will block the attacks. Fire an arrow at him as he passes overhead. Two hits should kill him. Then you see a nifty lil cinematic of Legolas shooting the creature through the neck. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T H E E N D = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Well, that's it! You did it, ya beat the game! Wasn't that fulfilling? You did all that just to see the credits, which you can see from the options menu anyway . . . = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = F A Q = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Q: How do I use the One Ring? A: Scroll through your inventory (Hold R2 and press up/down/left/right) and press the X button when you select the Ring. Q: What does Frodo's purity do? A: First of all, there are two "purity" meters. One is a golden bar at the right end of the meter. It will slowly decrease as you wear the Ring, and will only be restored when you receive the message "Your purity has increased." The other is the purple line inside the meter. It will decrease gradually when you wear the ring, and it restores itself gradually when you are not wearing the Ring. However, it will never regenerate beyond the golden bar. ____________________________________________________________________ Here's a great tip courtesy of Nathan Finch: If you look closely just before you reach the second campfire where the 2 trolls and the wolves are, there is a hill with a fallen tree on it near the water. If you walk along the fallen tree to the top of the hill, suddenly Gollum will appear. Gollum is on a ledge, and behind him is a huge waterfall (looks like Niagra falls, but is probably the Falls of Rauros, if you are familiar with the book). In the short cut scene, Gollum will say several silly things to Aragorn and then throw a fish at him. For the rest of the game Aragorns sword will be that Fish!! (go into inventory and look at the description of the sword, its pretty funny). The fish is the most powerful weapon in the game 2-3 hits will kill the nazgul or the trolls. _____________________________________________________________________ That's all for now, send any helpful comments to: kingcow123@hotmail.com Send any hate mail to: shoveitupyoursandtwist@screwyou.com (not really, but I don't want hate mail, send constructive criticism only). Not enough codes for you? Search for more cheats at cheat codes club. Or simply Click here to find more The Lord Of The Rings: The Fellowship Of The Ring cheat codes.
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